﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.Experimental.Rendering.GraphicsDeviceSettings
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

using System.Runtime.CompilerServices;
using UnityEngine.Bindings;

#nullable disable
namespace UnityEngine.Experimental.Rendering
{
  public static class GraphicsDeviceSettings
  {
    [StaticAccessor("GetGfxDevice()", StaticAccessorType.Dot)]
    public static extern WaitForPresentSyncPoint waitForPresentSyncPoint { [MethodImpl(MethodImplOptions.InternalCall)] get; [MethodImpl(MethodImplOptions.InternalCall)] set; }

    [StaticAccessor("GetGfxDevice()", StaticAccessorType.Dot)]
    public static extern GraphicsJobsSyncPoint graphicsJobsSyncPoint { [MethodImpl(MethodImplOptions.InternalCall)] get; [MethodImpl(MethodImplOptions.InternalCall)] set; }
  }
}
